July « 2018 « Coding, Sounds and Colors | A blog about algorithmic experiments in music and visual art. Sort of.


posted by on 2018.07.21, under Processing

Combining some techniques from the previous posts on shaders, here’s the render of an audio reactive application which I used for a video of “Overlook”, a track of my musical alter ego

The code uses vertex and fragment shaders to create a glitchy environment which reacts to the audio in real time.
The track “Overlook” is available for listening here